Skip to content

Moving from LaserWork or RDWorks to LightBurn

If you have been working in RDWorks or LaserWork and are moving to LightBurn, most of what you already know transfers; the concepts are the same, the names are not. This page is the translation layer and a note on what carries over.

Terminology: the same idea, a different name

Section titled “Terminology: the same idea, a different name”

This table is the most useful part of the page. Most “I can’t find X in LightBurn” questions are really “X is called something else”.

RDWorks / LaserWork LightBurn What it is
Scan gap / interval Line interval (or DPI) Distance between raster scan lines
Reverse interval / reverse compensation Scanning offset adjustment Corrects burn timing lag at speed
Sew compensation / seal Close open paths tolerance Joins shapes that do not quite meet
Backlash / reverse gap Scanning offset adjustment Same setting, same purpose
Processing mode: Cut / Scan / Dot Line / Fill / Offset Fill Vector cut versus raster engrave
Layer parameters Cut settings / layer Speed, power, passes per colour
Output / Priority order Cut order, optimisation settings Which layer runs when
Min power / Max power Min power / Max power Unchanged: the corner-power range
Blow / Air Air assist per layer Air on or off for that layer
Doc / user origin Job origin / start from Where the job is positioned
Path optimisation Optimisation settings Travel order and direction

Two settings deserve a specific mention because they cause the most confusion:

  • Min power and max power are not a “range to try”. They set the power at a slow corner versus at full travel speed, so the burn stays even when the head slows down. Setting min equal to max produces dark corners; setting min far too low produces faint ones.
  • Scanning offset adjustment values are specific to the laser source and power supply fitted, so they do not transfer between machines, and they have to be re-measured if either part is replaced. See blurry or doubled engraving.

Your drawings do. LightBurn imports the common vector formats, so artwork prepared for the old workflow is not lost. Native .rld project files are a different matter, so plan to re-open artwork from its source file rather than from the old project.

Your parameters do not, automatically. Speeds and powers are broadly comparable between the two, but they are not a guaranteed one-to-one translation. Re-validate them on scrap. Use the BRM material library as your starting point instead of retyping the old numbers: importing the BRM material library in LightBurn.

Your machine profile does not. You set the machine up once in LightBurn, and we supply what you need for that:

Controller settings stay on the controller. Machine-level configuration lives in the Ruida controller, not in the software, so it is unaffected by the change.

Setting up, in order. Steps 3 and 4 are the BRM-specific ones, and we supply what you need for both.

  1. Install LightBurn
  2. Activate your licence, and note that the same article covers deactivating, which is what you need before moving the licence to another computer
  3. Create your BRM machine
  4. Import the BRM material library
  5. Run a test cut on scrap before committing a real job

If you are coming from Illustrator, the export advice is much the same as it was: exporting files from Illustrator to LaserWork. LightBurn is generally more tolerant of SVG and DXF than LaserWork was, so some of the workarounds you may have built up are no longer necessary.

Leaving it on the machine during the transition gives you a fallback for the first few jobs. Make sure only one program is connected to the controller at a time; two applications competing for the same port is a confusing failure to diagnose.